WoR-Players and Rules
+2
Saleska
Celival
6 posters
- Celival
- Join date : 2018-01-12
Reputation : 3
Posts : 30
WoR-Players and Rules
Sun Feb 04, 2018 2:26 pm
Wars of Religion
Admin: Arbo
Players: Redboosty
RedStar
Paladinbob
Saleska
Housestark
Celival
Factions: Holy Roman Empire (HRE) : REDBOOSTY
Teutonic Order (TO) : RedStar
Novgorod (NOV) : HouseStarkFTW
Lithuania (LITH) : Celival
Denmark (DEN) : Saleska
Poland (POL) : Paladinbob
Admin: Arbo
Players: Redboosty
RedStar
Paladinbob
Saleska
Housestark
Celival
Factions: Holy Roman Empire (HRE) : REDBOOSTY
Teutonic Order (TO) : RedStar
Novgorod (NOV) : HouseStarkFTW
Lithuania (LITH) : Celival
Denmark (DEN) : Saleska
Poland (POL) : Paladinbob
- General rules:
- The time to play your turn is 24h. If you need or want an extension you can get one from the admin. The admin can give 24/48h extension if needed or wanted.
-No exploits or bugs like: movement bug, naval attack spam etc.
-Tricks like: denying units retreat are allowed and agent stomping aswell.
- Military rules:
- Military Rules:
-players cannot attack/enter lands of those players who have not yet played their turn for the first time in the hotseat.
- Battles can be played manually or be auto-resolved. Screenshots must be posted with: odds and result screens, mouse over the odds bar to show the ratio, the armies involved with their banners visible on the campaign map, unit card of siege unit (ballista/catapult) must be visible if used to directly assault settlement.
- Armies that are defeated in battle by a player that comes after them in the turn list may not move the following turn. This is to make it fair for people who are defeated by players that come before them in the turn list. Armies standing in fortifications (fort/settlement) when defeated are excluded from this rule.
- Not allowed to sally out if the result is a defeat.
- You are not allowed to post a losing Naval Battle.
- Ships cannot leave blockaded ports. No attacking ships in ports using a game bug. It's not allowed to keep units protected by placing them in ships docked in a port.
- Ports can also be blockaded by ground forces - At least two units are required for each ship in port in order to hold the blockade.
- You are not allowed to construct watch towers. This is to prevent blocking the possible construction of forts.
- Limit of 3 forts per region/per player, at least 4 units required to be stationed at each fort.
- Agent rules:
- You are not allowed to recruit spies, because Teutonic order can't either.
-You are not allowed to recruit assassins aswell, hence see above.
- Princesses are not allowed to marry(steal) other factions family member.
- Merchants need 50% to acquire other merchant's assets, wich is only allowed in your and rebel regions.
- Settlements rules:
- Settlement rules
- When receiving a region through diplomacy all units except 1 must be disbanded.
Destroying buildings is not allowed in these 3 situations:
- If the settlement is under siege
- A far superior army is one turn away from the settlement. *exception: your starting regions
- You have not yet held that settlement for 3 turns
-You are not allowed to exterminate settlements
- Saleska
- Join date : 2018-01-11
Reputation : 4
Posts : 32
Re: WoR-Players and Rules
Sun Feb 04, 2018 4:40 pm
Prefer Denmark > Novgorod > Lithuania
- HouseStarkFtw
- Join date : 2018-01-12
Reputation : 2
Posts : 10
Re: WoR-Players and Rules
Sun Feb 04, 2018 4:45 pm
Novgorod/HRE/Denamrk
- RedStar1 Staff Hotseat Victory
- Join date : 2018-01-12
Reputation : 0
Posts : 21
Re: WoR-Players and Rules
Sun Feb 04, 2018 4:58 pm
TO > HRE > DEN
- Celival
- Join date : 2018-01-12
Reputation : 3
Posts : 30
Re: WoR-Players and Rules
Sun Feb 04, 2018 5:02 pm
I would like Lith
- paladinbob123
- Join date : 2018-01-12
Reputation : 18
Posts : 83
Re: WoR-Players and Rules
Sun Feb 04, 2018 7:32 pm
happy with any
- REDBOOSTY
- Join date : 2018-01-12
Reputation : 3
Posts : 20
Location : Norway
Re: WoR-Players and Rules
Sun Feb 04, 2018 8:27 pm
DEN>HRE>POL
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