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AON - Hotseat Rules and List of Players Empty AON - Hotseat Rules and List of Players

on Thu Jan 11, 2018 8:13 pm
Credits goes to
for his awesome Age of Petty King 3.0 mod!

Age of Newbloods

AON - Hotseat Rules and List of Players 1500px-Marc_Simonetti_Storm_King_Arrek_watches_the_battle_near_the_town_of_fairground

Long before the rise of Valyria, Westeros was divided into countless Petty Kingdoms. In the south, the Reach is consumed by fire as weak kings are set upon from all sides, and strong ones vie for their remains. In Dorne, the deserts run red with blood and in the north four kingdoms struggle for supremacy, even as they face invaders from all sides. As chaos descends upon the lands of Westeros it remains to be seen which Kingdoms shall forge dynasties to last a thousand years, and which will fade into history.

Only newbloods or very greeny youngbloods are allowed to join

House Mooton - vpcm12
House Hightower - Mark of Cain
House Durrandon and Estermont - cowcow
House Dryland/House Martell - King of Dawn
House Bar Emmon - ArBo
House Greyjoy and Blackwood - Panda_Slayer
House Royce - REDBOOSTY
House Arynn - PeaMan
House Mudd - ScotlandIsBest

Dead - Tarbeck, Redwyne, Yronwood, Dayne, Gardener, Peake, Lannister, Darklyn, Reyne, Crabb, Reyne, Bracken, Manderly

Factions, which might step into the game soon - None left...

The winner will get a signature made by Lifthasir

Admin - Jadli
Co-admin - Dragon

The Rules


1. You have 24 turns to take your turn, if you don't ask for an extension or haven't appointed a personal sub you will be subbed/skipped.

2. It is not allowed to abuse bugs to yours or others' advantage. These are the known bugs:
The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
Yoyo armies\forts bug: no attacking an army which the bug has been used on multiple times. You can see when this bug occurs, as the enemy army enters the fort and then leaves it.
3. You are not allowed to encircle an army, just to deny its retreat.
4. Destroying buildings is not allowed in these 3 situations:
- If the settlement is under siege
- A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
- You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions
5. 4 units per fort and 2 forts per region
6. You are not allowed to sally out if the result is defeat(both is settlements and forts), and you are not allowed to fight a battle, if the result is defeat.
7. You have to VM/PM the next player after you upload your save.
8. Posting pictures of battle odds, and results is mandatory. All pics must show the attacking and defending forces. You are advised to delete your finance and minimap
9. The recruitment of spies\assassins and their use is prohibited
10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Greyjoy defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
11. No sailing from a blockaded port without first defeating the blockade ( sea units only).
12. It is not allowed to accept money or regions from dying/obliterated factions.
13. It is not allowed use a princess to steal a general, unless there is more than 30% of success. (pics must be posted)
14. Settlements gifted should disband all units, except for one to keep public order.
15.No One turn peace for everybody Example - Arryn can attack Lannister because Lannister has already played. This includes not being able to enter anyone’s lands if they have yet to play.
16. The recruitment of siege equipment and their use is prohibited.
17. It is illegal to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ships which are inside ports.
18. It is illegal to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move.
19. It is illegal to steal a general with a princess in order to break a siege.
20. in case someone performs a trick\move which isn't forbidden by the rules that the admin does not like, that action (if it should be allowed or not) goes to a vote and if more than half of the players agree then that rule will become valid next turn
21. You mustnt build watchtowers.
22.You are not allowed to siege a settlement for purpose to deny garisson from participating in battle.
23. The admin's decision is final.
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